Every Pixelmon Trainer in the Pixelmon game is unique in their own way. As more trainers are revealed in the game, the ranks of the Trainers will adjust accordingly. Read on to gain more insights about Pixelmon Trainers and their trait distribution.
Pixelmon Trainers are a collection of 10,020 unique avatars that give access to a wide range of benefits within the Pixelmon ecosystem. These benefits include airdrop claims, access to in-game revenue through Right-of-Game mechanics and much more. As a result, Pixelmon Trainers will be the primary in-game asset for players in the Pixelmon game.
Pixelmon Trainers are now available both on secondary markets, and through owning, training and then claiming from a Pixelmon Generation 1 NFT. To find out more about Pixelmon Trainers or our training method to claim a Trainer, you can refer to the following articles:
You can also find Pixelmon Generation One and our Trainers on Opensea:
Currently, Pixelmon Trainers are still being claimed and revealed daily. Due to the reveal process, the exact rarity of the traits which these Trainers possess will vary, making it difficult to determine the rarity of specific traits.
To alleviate this issue, we now have a new Armour Section available on our website for visitors to browse. This Armour Section displays all 224 Trainer traits, which can be filtered by their name, in-game asset model, rarity and tribe.
This new section not only makes it possible to search traits based on filters such as rarity, trait, type and origin, but it also gives you the opportunity to get a closer and more detailed look at some of your Trainer’s traits that aren’t currently visible on Opensea (e.g. legwear and gloves or a closer look at every individual trait).
Pixelmon Trainers will be the most-used avatars within the Pixelmon ecosystem. They are fully rigged assets with downloadable files and contain many benefits for players. Along with the benefits they have with regards to airdrops and claims, Trainers are also affected by the Right-of-Game mechanics in a similar way to Pixelmon Generation 1’s.
In essence, Trainers as a Level 1 NFT will have traits that come into significance because each individual item represents something that will be available in-game on secondary markets. These items are also an IP that you can lay claim to a share of through RoG. For a more in-depth look into Right-of-Game, check out this RoG article.
A Galesong, for example, will be available in-game for the wider player base to purchase as a Level 2 equitable weapon for their in-game character. Every time an item has volume, the original Level 2 IP holders will be eligible for a payout depending on a formula that considers rarity, volume and the total pool the trait can be shared within. This pool is determined by the number of Trainers that have that item or wearable and are staked.
Therefore, when purchasing a Pixelmon Trainer, buyers should consider the same 2 key elements as when purchasing a Pixelmon Generation 1 creature:
1. Rarity: Since the average revenue payout percentage applied on all sales will be higher, the rarer the trait is.
2. The Design: The design, popularity, or mainstream adoption that a specific trait can have in-game should also be considered. Both the volume and the value of transactions will be demand-driven factors, thus a very popular trait in-game will provide more payout to Level 1 Genesis NFT holders.
More details on the revenue share for Level 1 Genesis NFTs, Pixelmon’s in-game coin, in-game NFTs and other assets within the Pixelmon collection will be released in the coming weeks. Follow our Twitter account and join our Discord to receive Pixelmon’s latest updates and insights.